Starting my Art journey at Auckland University of Technology I have been involved in various class projects for both my major in Game Design and minor in Motion Capture..
Through 2020 - 2022 most of our projects were placed through the Maya to Unity pipeline where I have tried my hand at basic hard surface and character modeling.
In my own personal time I have made the shift from Maya to Blender as the software suits my needs better overall but I have switched back to Maya for a few absent tools. Outside of 3D, I have dabbled a little bit in digital painting in Photoshop, but spend most of my time in Procreate.
As I am a fresh university graduate, I plan to grow my skills primarily in 3D in both my own free time, and through potential work experience going forward.